DJ Buddha Radio Sets

buddha_avatar

 

 

 

 

Weekly radio sets by DJ Buddha brought to you from JusticeRadio.net.

Track listings can be found here.

All Archived Shows here.

Who's on TeamSpeak 3?


Welcome to 3 Point Games TeamSpeak, check www.3-pg.com for info
 
Host
Host: 67.18.130.18:9987
 
All your tight places belong to us!
3-PG Lobby Double G's
Default Channel
 
 
Player
Chicago Burdman
Channel Guest
 
 
Player
3pg || discardme
Channeladmin
 
 
Player
flamebonk
Channel Guest
 
 
Player
Makatan
Channel Guest
 
 
Player
3PG | Labfiend
Channel Guest
 
 
Player
Rex2432
Channel Guest
 
 
Player
Godling
Channel Guest
 
 
Player
Kagosin
Channel Guest
 
 
Player
Dropsy
Channel Guest
 
 
Player
teslacoil
Channel Guest
 
3-PG Admin Lounge
Password protected
 
3-PG.com Game Servers
 
 
TF2 - NADES TASTE GUD
 
 
Left 4 Dead 2 Team 1
 
 
Left 4 Dead 2 Team 2
 
 
 
Player
3PG| WoZeR
Channel Guest
 
 
Eternal Silence
 
{Fenris} Organization
 
 
Fenris Officer's Hall
Officer's Hall - <3's
 
 
This channel is for running instances
Instances
 
Other Games
 
 
Player
Yage
Channel Guest
 
 
Starcraft II
 
 
 
Team 1
 
 
 
Team 2
 
 
Minecraft II
 
 
 
Player
Music Man
Channel Guest
 
 
Battlefield Bad Company 2
 
 
Global Agenda
 
 
League of Legends
 
 
Borderlands!
 
Private Rooms
 
 
Champagne Room
 
 
'The Game' Lounge
 
 
DOUBLE RAINBOW
 
Come here if you are experiencing voice problems
Rabbit hole Low FPS room!
 
AFK Room - No Talking
 
 
Player
3PG| Kevlar
ServeradminChannel Guest
 
 
Player
Matt_BLah(Opiboble)
Channel Guest
 
 
Player
Sorter
Channel Guest

TeamSpeak3 and IRC

TS3_logo Talk to us using your mic.
 TeamSpeak3
IP: 67.18.130.18
Port: 9987

mirc_icon We are on IRC!
Server: irc.gamesurge.net
Channel: #3PG
Valve Games and Mods
Golden Wrenches PDF  | Print |  E-mail
Written by discardme   
Tuesday, 06 July 2010 07:34

tf2_goldenwrenchScarcity, it seems, is the name of the game.  Specifically, TF2 in this case.  While scarcity is fun for the haves, it generally is a big pile of suck for the have-nots.  Most would argue that scarcity is the basis of all life on this planet, and as human beings, we are driven by that scarcity of resources (see food, land, and money). However, I would also argue that having that same scarcity in a virtual environment is not only kind of silly and couterintuitive, but downright retarded.

Why?

Because, as we have seen with all the other swag, it creates an air of morbid competition that frankly does not need to exist.  If trading were in place, then my argument would be null and void, because trading creates a system by where if you really really want something "cosmetic" (see hats and stupid shit), then you can offer up half your inventory to your enabler-of-a-slimeball "friend" in order to get that hat, or wrench, or silly magic whatsthefuckidontcarewhosit.

But, alas, trading is not available.  Crafting sure is though.  And that is good...  If you want all the wrong stuff.  Why does scarcity have to exist in a virtual environment?  Just for the chance to be a "have", and to flaunt to the "have-nots"?  I know Apple enthusiasts get off on it, but in TF2?  I would like to see more game modes, or new creative game styles.   Not more hats, not more cosmetic items, and definitely no more promotional tie-ins.

One word: Tacky.

 

 
I Hate Mountains: L4D1 Campaign PDF  | Print |  E-mail
Written by KevLar   
Monday, 07 June 2010 10:51

You need to a flashplayer enabled browser to view this YouTube video

Remember back in the early days of Left 4 Dead, there was an influx of announcements about ambitious custom campaigns? How many of these creations panned out? "I Hate Mountains", though -- it's the real deal, and it only just came out the other day. I'll let the trailer above do most of the heavy lifting here, but yeah, this is a five-part campaign complete with alternate routes and the sort of attention to detail you would expect from a group of highly passionate fans.

Despite the initial bright big block insertion of the authors names as you load up the campaign, the rest of the levels are extremely well done utilizing custom visual and sound effects that really get you in the mood for kill'n off the infected.  A port to L4D2 is in the works but dont expect it to be as fully polished as this version.  Be sure to read the README that comes with the addon and follow instructions to get the full experience the authors intended.  Enjoy!

[Linkage: http://www.ihatemountains.com]

 
Rage Versus Skill PDF  | Print |  E-mail
Written by discardme   
Wednesday, 26 May 2010 07:19

L4D2_jimmygibbszombieWhen you see the word Versus, I would venture that generally two things come to mind.

  1. Someone is going to get raped.  (Often, and horribly.)
  2. Someone will probably rage quit.  (Followed by their entire team.)

When I see the word Versus, I think of potential. The potential for a great game dynamic that transcends your standard game of co-op.  It really is a measure of energy.  Potential energy that can turn into a great game, or at the other end of the spectrum, with you screaming at your monitor about the incompetent futhermucker morons you call teammates.  In a friends-only game, the question of skill has come up before.  Is one team better due to skill?  Luck?  Team dynamics? A single player? In fact, we have a thread about it in our forums...  the question in the OP was about random-teamstacking (accidental and generally out of our control) causing players to rage quit because one team was just way too successful.  Keep in mind this is not a pub game, this is a private friends-only L4D2 match, among people that know each other (at some level), and generally have played, not only L4D2 together before, but other games as well.  So is it skill?

I would say not for a single player.  If you have a single person with unbelievable skill playing Rambo, see item 1 above.  They are still going to go down.  L4D2 is about team dynamics, more so than TF2, and more so than most shooters out there.  I think it has little to do with any one player.  It is about the team dynamic.... how they think alike, play alike, and communicate.  So switching up players is not about moving skill around, it is about trying to introduce some faults into the team dynamic. Having one person play slightly off from the others is going to put a massive kink into a survivor's plan.  Regardless of skill... and especially with other players in a similar skill range on the other team.

Or maybe those mingebags are just that good, and contrary to personal belief, you just suck. (I hope that is not the case.)

 
Team Portess Field Test #2 PDF  | Print |  E-mail
Written by discardme   
Friday, 14 May 2010 09:03

team_portress

thumb_ATR_Comic_WK11"I am Heavy Weapons Guy, and I have new new GUN! Sure, it is expensive, but worth it. No one can outrun my PORTAL! HAHAHA, you have nothing!"

As our fearless leader, KevLar, said: "Let the Science escape!"

Join our main man, Pawn, and other 3pg'ers for a bit of mayhem this Sunday May 16 at 3pm PST for our next round of testing Aperture Science's neat gun in our beloved world of TF2.

Join us on our TeamSpeak channel prior to the event, and the details on how to connect to the Game Server will be provided to the first 32 people there! (Similar to the Captain's Night rules: participation, friend invites, passwords, etc are all coordinated through TS.)

The results are in! Read an awesome wrap up over here at Pixelated Geeks!  (And you can hit the Digg link here, and also Joystiq picked up Pixelated's article!)

 
Team Portress PDF  | Print |  E-mail
Written by discardme   
Wednesday, 12 May 2010 17:34

team_portress

You need to a flashplayer enabled browser to view this YouTube video

Welcome to 3-pg.com... home of many cool folks, many cool games, and the up and coming TF2 mod, Team Portress.

Total props to our man-with-a-plan, Pawn.   We <3 you!

From Pawn:

According to the date on the source code, I started working on Team Portress about an hour after I saw that Portal 2 was coming out. I had planned on doing the public test during Captains Night on May 1, but the TF2 update a few days earlier broke the TF2Items extension and killed that plan. Team Portress relies heavily on TF2Items, but the folks at Allied Modders were able to repair the extension enough to make the portalgun work again. We were finally able to do our first public test on May 7, which is most of what you see in the video.

Featured on Blue's News, Kotaku, RockPaperShotgun, Facepunch!

 
<< Start < Prev 1 2 3 4 5 6 7 8 9 10 Next > End >>

Page 1 of 23

TF2 Captains Night

captainsNight_thumb
Come join 3-PG for our community Captain's Night the first Saturday of every month. Engage in an epic battle between two captains and their chosen teams!

All you need is a copy of Team Fortress 2 and TeamSpeak 3. For more info check out our latest post here.

Next Captains Night: Saturday October 2nd @ 10pm EST / 7pm PST

Reserved Slots

Reserved slot
Reserved Slots to our game servers to ensure that you don't get kicked when the server fills up. You get 3 months access to all our game servers! It is available to purchase with your forum Gamer Capital. Click here to find out more about accruing and trading your Gamer Capital.  Note: you must be registered and logged into the forums to purchase a Reserved Slot.
donate
Donations to 3 Point Games help keep our game and web servers running.

Thank You!

Cluster Map

Locations of visitors to this page